Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages people on a fundamental level. Tom Chatfield
Some Similar Quotes
  1. I realized how truly hard it was, really, to see someone you love change right before your eyes. Not only is it scary, it throws your balance off as well. - Sarah Dessen

  2. My point is, life is about balance. The good and the bad. The highs and the lows. The pina and the colada. - Ellen DeGeneres

  3. There is no such thing as work-life balance. Everything worth fighting for unbalances your life. - Alain De Botton

  4. The trick.. .is to find the balance between the bright colors of humor and the serious issues of identity, self-loathing, and the possibility for intimacy and love when it seems no longer possible or, sadder yet, no longer necessary. - Wendy Wasserstein

  5. The great Sufi poet and philosopher Rumi once advised his students to write down the three things they most wanted in life. If any item on the list clashes with any other item, Rumi warned, you are destined for unhappiness. Better to live a life... - Elizabeth Gilbert

More Quotes By Tom Chatfield
  1. We live in an age of miracles so commonplace that it can be difficult to see them as anything other than part of the daily texture of living

  2. In an age of constant live connections, the central question of self-examination is drifting from ‘Who are you?’ towards ‘What are you doing?

  3. If computers remain far worse than us at image recognition, a certain over-confident combination of man and machine can elsewhere take inaccuracy to a whole new level.

  4. Forget artificial intelligence - in the brave new world of big data, it's artificial idiocy we should be looking out for.

  5. Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages...

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